I started playing Diablo III the day of release at around
4:20AM. A month later, I transferred $1000 I had made from the game to my bank
account. This wasn’t something I had planned out from the start: I played for a
couple weeks with no intention of making any money, but hitting Act II of
Inferno made a few things clear: the game just wasn’t much fun at that late
stage; the only way to progress effectively was playing the Auction House
rather than the game; and those high-end items I needed were much better when
they were converted into actual real money for me to spend on something with
more long-term value, like alcohol.
Reading various forums after the game came out, lots of
people were lamenting how they couldn’t progress very easily playing the game
to get better equipment. This is because, if better equipment is the only
objective (and for Diablo games, it really is), it’s way faster and easier to
get it from other people via the Auction House. This is just applied probability,
really: only a few rare items would drop for any players playing the game the
normal way, and only a fraction of those would be any good; however, there are
so many people playing the game, that a lot of them are going to post anything
they can’t use directly to the Auction House. This shifted the primary
objective of Diablo from acquiring items
to acquiring gold, since gold could
be used to buy anything. What, then, is the best way to get a lot of gold? By
playing amateur financier on the Auction House. Not many people become rich
doing manual labor; instead, the big money is in paying people to do that, or
even better, investing in those companies and doing absolutely nothing else.
That is, using money to make money. So that’s what I did.
The first thing to understand about the Auction House is
that it’s just not very well-designed. This makes profiting from it fairly
simple. Decent items in the game could have six or more relevant attributes,
yet searches on the AH are restricted to three. Some of those attributes are
entirely irrelevant, and some attributes that can’t be searched for matter a
lot. This is important, because it’s the key to exploiting knowledge asymmetry:
ie, people selling the items don’t know their value, because it’s so incredibly
difficult to price-check, but people browsing the AH do. The easiest way to
make money is to buy these incredibly underpriced items and immediately sell
them for more. For example, in the early days of the game, people didn’t
realize how important the All Resistance stat was to armor. When word started
getting out that it was absolutely required to progress through Inferno, the
price started spiking… but not everyone knew. People would still sell good
armor with AR for 10% of its true value. Within a few days, the opportunity to
make money on lower-end AR gear dried up, as people upgraded from it into better gear, selling their old stuff,
and less people posted it for a fraction of its worth.
I made my first significant money in the ring market. Rings
in D3 are extremely valuable, because they have a huge combination of stats
that can roll (leading to lots of rings that are bad, and a few that have synergistic
stats that make them exponentially better), and because the demand is naturally
twice as high, since everyone needs two of them. Not everyone realized this,
though, so people that hadn’t done their research posted rings at prices that
would be reasonable if they were similar stats on non-rings. I set my search to
high-level rings, sorted by cheapest, and looked at anything with a timestamp
indicating it was newly-posted. If it wasn’t complete crap, I bought it and
immediately relisted. Once I had enough bankroll, I moved on to only searching
for max-level rings. This led to buying a few below 100k, and selling for
multiple millions. That was enough money to let me move into whatever market
looked good.
Adaptation was key. I kept up with the Something Awful
thread for discussing the AH and the economy, filled with like-minded people
with good information about what markets were open (though people mostly
avoided tipping their hands like this), and more usefully, what markets weren’t.
For example, if people bemoaned the falling prices on 100/100/100 gear (meaning
100 main stat, 100 Vitality, 100 AR), I stayed away from that market. As the
game economy progressed, players constantly needed new and better gear, and
they were willing to pay for it: a good rule of thumb was that getting an item
10% better would cost about twice as much. Prices on everything consistently
fell, but that just meant that a new even-more-high-end market was constantly
emerging. One way I consistently made money was buying things that were priced
as if they were slightly worse; if they were actually sellable to better-geared
players, I could easily flip them for a lot of money. This is how I eventually
progressed from buying items at 10-50k and selling them at 100-250k, toward
buying things at 500k-5 million and selling them for tens of millions. My
biggest flip was a set of bracers I bought on the official forums at auction
for 18m. They were by far the best bracers I had seen anywhere, and it seemed
that no one else had the capital onhand to buy them at anything close to their
true value. When the Real Money Auction House launched, I sold them for $239.
At first, speed was everything, especially in instantly
identifying low-priced things that were worth much more, because my competitors
would buy them within seconds if I didn’t. At lower price ranges, anything
flippable would sell within seconds of being posted, and if it didn’t sell in
two hours, it wasn’t ever going to sell. This was less true, though, at higher
price ranges: when considering whether to buy something potentially underpriced
at 2m, I could pause, consider it, check the AH for similar items, and then decide
without much risk having it bought from under me. There were other people
flipping items at those high prices, but not as many, and the bots were mostly
targeting severely underpriced legendary items. (There were a ton of bots operating on the AH, and
despite ethical concerns, I’m still kicking myself for not doing that. I did
use AHK to make scripts just so I could use “hotkeys” for refresh and buying
the top listing, which technically could have gotten me banned, but I slept
soundly doing so.)
I ended up flipping in lots of different item markets, but
the key to all of them was this: items that had obscure or often-overlooked
stats that made them extremely valuable. For example, +X% Movement Speed sounds
like a crap stat on a pair of boots, but if it’s maxed out and paired with +200
Dexterity, it was worth hundreds of times its value if it didn’t have +movement
speed. People would assume that stats such as that, or critical hit chance, or
life on hit, were as worthless as increased gold radius, and price them
accordingly. The method: learn something not everyone knows, and put it to use.
After I had a huge bankroll, I couldn’t make as much as a
percentage of my wealth as I could starting out; that is, having 50m didn’t do
much for me that having 5m couldn’t. It was time to move toward crafting. In
D3, crafting plans were for sale on the Auction House at fairly high prices,
and once a person acquired a plan, they could make a new random item in that
category for a little less than 200k. After some tips from the Something Awful
thread, I saw that the glove plan would, over time, make a consistent profit.
However, because people could only post ten auctions at a time, I needed other
people to price and sell things for me. Paying them in gloves, I ended up with
three “employees” posting auctions and sending me the profits. At my peak, I
was making over 200 gloves a day. Half of them were worthless salvage material,
about 40% could be sold for between 50k and 500k, and 10% were worth enough to
make the rest of them worth it. I believe my highest sale, in gold, was for
25m; some other pairs sold for real money at $50-$100. It was incredibly
tedious, and basically a minimum-wage job I could do while listening to music,
chatting with people, and petting my cat.
Eventually, I ended up with a couple hundred million worth
of gear I was using, and some other leftovers in my stash. How was I going to
convert it to actual currency? With
the benefit of hindsight, it’s obvious that I should have been selling gold on
the grey market (eg playerauctions.com or Craigslist) the whole time, since
gold started off at some absurd price like $25/million. Instead, I waited until
the Real Money Auction House launched, then spent my gold on easily-sellable
items on the gold AH, then selling those on the RMAH. I moved fast, and I’m
glad I did: gold at that time was about $8/million, but fell in price to half
that in less than a week. It’s about $1/million now.
Like any robber baron, once I was rich, I tried to do some
good for The People. I wrote a fairly comprehensive guide to choosing gearbased on economic principles, and I humbly suggest that anyone still playing D3
who wants to get the farthest for the least amount of gold use it.
For anyone who hopes to duplicate this in future games, some
summarized advice:
- The game needs to have a high-speed Auction House equivalent…
- …but the worse it is, the better it can be used to make money.
- Learn everything you can about a market: what items people are buying, at what prices, for what reasons.
- Then, find the items in that category that people are selling at lower prices, due to not knowing as much about it as you.
- Don’t count on things staying the same forever. Know when things are changing, and switch markets appropriately.
- Don’t wait for a future point to start cashing out, because in-game currency is almost certainly falling in price constantly.
1 comments:
That kind of sounds like a good primer for the stock market.
I'm impressed.
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