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Monday, October 20, 2014

kill reviews: time spiral

pt i: the magic block about magic

In any art form, it’s inevitable that people eventually make new works that are about the art form itself. This is generally met with gasps from critics trying to comprehend the paradigm shift, stunned admiration from college students taking an introductory class about that art, and eye rolls and hand-jerking motions from the general public.

Sometimes, of course, they become widely-hailed classics. Singin’ in the Rain, Slaughterhouse 5, Ziggy Stardust, and Watchmen are popular works that address their medium without alienating the masses too much. So, then, 13 years after the game debuted, in the eleventh block of expansions, we get a Magic block about Magic.

And it was the best.

Friday, October 17, 2014

kill reviews: ravnica block

There’s not much that’s unique to Magic. By design, the setting of Magic emphasizes things that anyone remotely familiar with fantasy is going to recognize: elves and goblins and wizards and spells, and no pesky electronics or guns or anything. It is purposefully generic.

Thursday, October 9, 2014

kill reviews: kamigawa block

Week after week, I bring you, my devoted readers, nothing but the most relentlessly positive takes on Magic sets from years past. It is in this spirit that I’d like to question the established consensus on Champions of Kamigawa: people think it was bad, and they are wrong.